For those of us plonking thinks from afar, there are some ranged talents which don't show a graphic before they're used (eg Bellowing Roar), so you can't range-find to see if far is too far. When "l"ooking at monsters, or mousing over, could there be a "range" line telling how far they are?
Also, on this note, things like Sand Breath should check for an equilibrium fail *after* the player selects a target direction. Sometimes I consider using a breath, intend to check the range by choosing the talent, and find that I insta-fail.
Add "Range: X" to "look"
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- Sher'Tul Godslayer
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Re: Add "Range: X" to "look"
Right-click on the monster, in the dropdown hover over "Roar", you'll see the talent's range as a green map overlay.
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- Halfling
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Re: Add "Range: X" to "look"
Interestingly, it doesn't work on Roar. I don't think that trick works on anything which doesn't give you a green rangefinder when actually used.
Re: Add "Range: X" to "look"
try right-clicking on player and hovering over talent. I think that gives the range.
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- Sher'Tul Godslayer
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Re: Add "Range: X" to "look"
Usually it does, but...jenx wrote:try right-clicking on player and hovering over talent. I think that gives the range.
... Mal is right.MalReynolds wrote:Interestingly, it doesn't work on Roar. I don't think that trick works on anything which doesn't give you a green rangefinder when actually used.
I just tested this, and for whatever reason, that doesn't work for Roar. (Breath Weapons work are fine, show the green area, etc.)
Re: Add "Range: X" to "look"
added range to tooltip
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
