Presently dexterity is useful for archers and rogues, but mostly useless for warrior classes. With combat accuracy maxed and bonuses from items, a warrior is totally playable without investing much in dexterity.
I would suggest to change the behavior of evasion to make dexterity more useful and evasion less annoying.
Instead of giving an escape probality, check it against dexterity. If the check succeeds, the blow is avoided. If it fails, the usual mechanism (defense, armor, etc) applies.
An high evasion (80+) would still be a very powerful defense, but by investing in dexterity players would have a way to overcome it. Thematically it really makes sense. And it will stenghen rogues (and they need it).
Check evasion against dexterity
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- Uruivellas
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Re: Check evasion against dexterity
So high dex would be a counter to evasion, interesting.
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Re: Check evasion against dexterity
I would like to see something like this as well. With my Berzerker winner, near the end Evasion was just about the only thing enemies could do to avoid my wrath, even relatively weak mobs with Evade would often avoid a hit or two. It would be sensible for there to be some sort of opposed check so that high Dex or accuracy could overwhelm a weak enemy's Evasion.HousePet wrote:So high dex would be a counter to evasion, interesting.
Re: Check evasion against dexterity
With the new infinite scaling I was thinking if attack rating > 100 when over double the defense rating would produce a critical success, ensuring a hit or something.
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- Uruivellas
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Re: Check evasion against dexterity
The new scaling changes in 1.0.5 do a lot of what you're suggesting. The chance to evade is capped out at 50%, and most sources of the effect now include a defense bonus. (for the Evasion talent it's based on dexterity and cunning.)
The effect is that accuracy and dexterity (which affects accuracy) partially counters the evasion effect, and evasion tends to be more useful for rogues (or other classes that stack defense).
For more details, see http://forums.te4.org/viewtopic.php?f=39&t=35361
The effect is that accuracy and dexterity (which affects accuracy) partially counters the evasion effect, and evasion tends to be more useful for rogues (or other classes that stack defense).
For more details, see http://forums.te4.org/viewtopic.php?f=39&t=35361