auto-use improvement

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Atarlost
Sher'Tul Godslayer
Posts: 1973
Joined: Sat Apr 26, 2003 7:38 pm
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auto-use improvement

#1 Post by Atarlost »

Allow talent auto-use to be suppressed when under an effect that ends on talent use (most notably wild-gift/storm-drake/lightning-speed, but I think something with an enemy visibility or adjacency condition could unexpectedly break normal movement infusions).
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.

morganp
Higher
Posts: 64
Joined: Tue Jul 02, 2013 6:31 am

Re: auto-use improvement

#2 Post by morganp »

Stealth is one of those things too; auto-use regen infusions with fungus school are a big reason to go AM for me, but on a stealth user you have to manage them actively. I'm too lazy for that. Not sure if it should be changed for stealth, just wanted to throw that out there. I do like the idea of temporarily disabling auto-use when using step-up, lightning speed, etc.

Planetus
Archmage
Posts: 346
Joined: Sat Jun 23, 2012 8:44 pm

Re: auto-use improvement

#3 Post by Planetus »

While on the subject of improving auto-use, I'd also like to see auto-use when resting as an option, so that healing, regeneration, and resource restoring abilities can decrease the time needed to rest.

Narbat
Yeek
Posts: 11
Joined: Thu Mar 22, 2012 2:59 am

Re: auto-use improvement

#4 Post by Narbat »

Also, auto-use when...
  • health falls below 50% / 25% / 10%
  • mana falls below 50% / 25% / 10%
  • auto-use when poisoned/bleeding/blinded/stunned/etc.
  • auto-use only when useful (ie., auto-use Wild Infusion only when affected by some status effect that the infusion can cure)
Basically I'd like to see an auto-use trigger for anything which changes my status. And while I'm dreaming, how about being able to construct a boolean expression for triggers? Auto-use when:

Code: Select all

(((health<50%) AND (bleeding)) OR ((enemy visible) AND (NOT enemy adjacent)))

MisiuPysiu
Archmage
Posts: 379
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Re: auto-use improvement

#5 Post by MisiuPysiu »

The possibility do define different autocast conditions is great. It allows for instance to play a class mostly using one key (in addition to direction keys). My latest solipsist had all the relevant damage dealing talents on autocast. This works very well on talents which have range 10 but is a bit tedious to use on talents with lesser range (solipsists have most of the ranged talents set to range 7).

It would be a great addition to the autocast menu if you could use the option:

"cast when enemy visible and in range"

Additionally, the possibility to define the order in which talents should be auto casted would be great. It could be done similar to the golem talent configuration where you assign numbers to specific talents.
Many classes would profit from such improvements and the gameplay would be much smoother.

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