There's a lot of game before you are able to cap stats, you know.You can max three stats by game end, and that still leaves enough points to buff up Con a bit for everyone's favorite Resist All talent.
In what way is it difficult for those three stats to be Dex, Mag and Cun?
Note that for the Shadowblade, Cunning also boosts Spellpower.
Three high priority stats is actually pretty hard to juggle-and there's no real need to if you're not specifically trying to leverage Illuminate. You can easily just go for enough Magic for requirements when and as needed-not really a lot, in practice-until later in the game when you have more stat points...unless you're specifically abusing this.
That's a short term downside. Long term, yes, Illuminate's quite good. Still rather hard to get status to reliably land without a staff in hand, but...
True. But it does mean you're at risk in hit-and-run tactics. It's not totally free.True, but this does NOT break Stealth.
Next time, I'll know that it offends you when I admit my failings(Namely, that I know how Stealth mechanics work, but am in fact uncertain on an element of the topic of discussion), and not do so.We're only discussing how Shadowstrike works in conjunction with spells.
C'mon.
My apologies.
Didn't you say that Stealth never breaks? Or are you saying that mental attacks(that are not Gesture of Pain) also fail to break Stealth? Regardless, that doesn't really change my original point-that it sounds more like Stealth needs a chance to fail for skills that it does not fail for.It actually has the same behavior for spells and mental attacks, UNLESS the mental attack goes through the melee code.I don't know if this is reproduced on spells, however-it's a rather hard thing to code dive for. It fails at random and it fails just fine with everything else, however.
This is why my psychic Stealth guy uses Gesture of Pain, and why his main ranged attack power cannot crit.
Those are NOT broken in the same way as spells and other mental powers.
The code is spread out, sure, but it's not actually difficult to understand.
Also, yes, it's spread out... that's why I don't know off the top of my head. It isn't something I've grepped up, because it basically comes up for...this, and only this.
I really like ToME's code, but not enough to read Actor.lua for fun. (Or maybe it's in Combat?)
...Well, okay, not enough to remember all of the info from the times I've read Actor.lua for fun...