I like this idea, of having it be an occasional escape with varying likelihoods from certain very well defined situations. Say, like 30 of them, maybe organized by severity or commonness (where the chance of escape below is modified by something basic like (Luck-50)/50, min 0; keeping in mind that I have no idea what the scale of Luck is; anyway, it should be 2 or 3 for very very lucky characters and 0 for average or below luck).
This would mostly be for color; it wouldn't normally have a big effect, but would be funny when it happened. A random list with no serious thought of problems that could get lucked away:
Code: Select all
Chance of escape /
Situation
20.0% Bump into orc patrol
15.0% something
12.0% something else
10.0% Trapped in sandworm tunnel for a turn
08.0% Spell would fizzle (like ctrl phase door LOS)
07.0% Stepping on harmful territory like fire
05.0% Single shot would kill you from >80% health
03.0% Taking damage from friendly fire
02.0% Spell crit
01.0% Finding an item unusually low in tier (would bump up to +1 expected tier)
00.5% Shot would kill you
00.2% Seeing darkened or stealthed or invisible enemy because of glint, per turn
An announcement in the game log would be made, "You got lucky and X happened..." or something like that; and all the while some of the other detailed numerical work of luck would be running in the background.
And maybe once per game you could stumble across a buried treasure, maybe at the end of a rainbow, which was equal to 5 times your level times the above factor in gold.
Again, just for color.