effect resistance change

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
yabluchko
Wayist
Posts: 24
Joined: Thu May 10, 2012 7:48 pm

effect resistance change

#1 Post by yabluchko »

make effect resistance change duration of applied effect, instead of affecting chance of applying it.
so when stunning char with 50% stun resistance stun will always land, but last only half duration.
this would make resistances below 100% much more reliable, without changing their overall effectiveness.

talents like dirty fighting could also be changed to return part of turn equal to enemy stun resistance percentage.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: effect resistance change

#2 Post by Zonk »

This is what my addon (here http://forums.te4.org/viewtopic.php?f=50&t=38342 ) tries to do, though there is some randomness - so you have a resist% of EACH turn being negated, it doesn't automatically shorten duration by %.
I do think that after some fixing/uploading it would be nice if that went into the main game...
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: effect resistance change

#3 Post by HousePet »

Kind of clashes with existing effect duration reduction effects though.
My feedback meter decays into coding. Give me feedback and I make mods.

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: effect resistance change

#4 Post by Zonk »

HousePet wrote:Kind of clashes with existing effect duration reduction effects though.
Yes, of course - they would have to rebalanced. Using my system, they could still be 'different' by granting an AUTOMATIC reduction(not rolled).
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Post Reply