Option to change difficulty on death

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airhog
Low Yeek
Posts: 9
Joined: Wed Dec 15, 2010 9:56 pm

Option to change difficulty on death

#1 Post by airhog »

It would be nice if death gave you the option to change your difficulty to a lower difficulty. IE: I've used my last life, give me the option to change my difficulty to a lower lever, that has more lives and keep playing.

Kaja Rainbow
Thalore
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Joined: Sun Dec 18, 2011 1:41 pm

Re: Option to change difficulty on death

#2 Post by Kaja Rainbow »

This's already been discussed. Hope that thread gives you insight on the arguments for and against that.

airhog
Low Yeek
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Re: Option to change difficulty on death

#3 Post by airhog »

Talk about a landmine discussion. Sounds like it also needs a option to allow the option to be used!

Crim, The Red Thunder
Sher'Tul Godslayer
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Re: Option to change difficulty on death

#4 Post by Crim, The Red Thunder »

Nah, that thread just settled that nightmare/insane/madness need adventure mode achievements. Which haven't been added yet.

Part of the reason you shouldn't be able to drop down, is that anything below adventure (exploration) is donator only, and teaches bad habits to boot. (Really. Just never play explorer.)

As for roguelike, it's there for the folks who really WANT a special challenge. The game is balanced around adventure mode as it is, though some characters have a harder/easier start.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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Doctornull
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Re: Option to change difficulty on death

#5 Post by Doctornull »

Something I thought of since the last thread, which would be nice...

One Level Do-Over Mode
- When you die, you're dead. Period.
- However, the Eidolon is interested in the player's education, so he'll offer two "visions of an alternate past".
- Choose either option as many times as you'd like, but if you ever leave the level, instead of actually leaving you just go back to being dead.
1: "Send me back again!" - return where you were when you died.
2: "Send me farther back!" - reset the level to its state when you first entered.

For either option, no achievements will be recorded.

This is purely for the player to go over his strategy until he's happy with it, and then start a new game which will hopefully be more successful.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

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