Doctornull wrote:SageAcrin wrote:You know that that's not what I'm trying to do.The problem with that is, optional categories are a terrible way to fix problems like that.
I did not, in fact, know that was not what you were trying to do. It sounded like you were making a justification of the role the category has.Doctornull wrote:That's the plan: if you make a significant sacrifice, you gain a decent benefit. Not overpowering, but useful within its niche.SageAcrin wrote:E: Celestial/Light is not a fair comparison; It, if anything, is the Arcane equivalent of Fungus(this is why they don't need a second equivalent, in part.). And you can easily 3/1/3/1 the tree to get decent mileage. Having said that, yes, this category point-and the bunch of others Archmages get-is why I said it would only compete, rather than crush the competition. Still, it can easily be stacked, and provides undead Archmages, specifically, with a unique advantage(unsilenceable Runes; This is a huge deal, this is one of the ways you can be rendered fully powerless). It can be worth going down to four Runes for that, funny enough.
Reading back on it, it still looks like that.

Actually, I'm increasingly sure that a category that has this heavy of fixation on Runes or Infusions is a poor idea, due to the fact that subsets of the game (Antimagic and undead) rely on one set or the other.Propose something to replace it, or we can screw over the races for which it would be too much of a benefit by just saying "not you, Skeleton or Ghoul".
Is that more fun?
I didn't initially think this, to be honest...Aegis and Fungus certainly have fixations on Runes and Infusions respectively. But what I didn't think of is that Fungus is an Antimagic defining category, while Aegis...actually focuses more generally on barrier effects and less specifically on Runes.
If you're defining a major flaw of a playstyle via having a major buff to an entire category, it seems to work out, but it seems very hard to make a similar no-downside category-it seems very hard to have it deviate from "useless for everyone else, okay for the people that only use Runes" or "good for everyone, overpowered for the people that only use Runes".
An idea like this category may be better buffed, with some kind of Corruption theme and a Nature gear/Infusion ban, instead...but that's pretty far afield from the original concept. Not that it'd necessarily be a bad idea.
And the fact that your current answers appear to be "Let's arbitrarily, and without any thematic reason, ban the ones it'd be overpowered for." and "Come up with another idea, then!" for the problem...suggests that you may agree with that assessment on some level. Regardless, I don't have a better suggestion than what I just gave.