I am little unhappy with current staff aspects as they tend to make some skills and\or trees less desirable than another, because they'll not benefit from greater egoed staffs
Examples: Bone tree for corruptors, fire beam for celestials, physical damage trees for archmages.
I suggest to increase number of damage sources covered by each category to five:
add physical to mage staffs
add fire to star staffs
add physical to blight staffs
Bad idea or not?
5 kinds of damage+% per staff aspect?
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- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Re: 5 kinds of damage+% per staff aspect?
At that point why bother with separate asepcts at all? Give Greater Staffs +alldmg% and bedone with it.