As of current setup, Rogues appear to be one of the more interesting, alas one of the weaker classes around ... was thinking of several potential ways to modify them so they're stronger
1. Give them 1.1(?) Sling Mastery, so they have some kind of (semi-effective) ranged as well (and slings go well with their dex/cunning focus)
2. Make traps stronger either by
2.1 Making them instant cast, or maybe just only taking 50% of a turn
2.2 Making them trigger if cast under enemies, so they can be used in close combat
2.3 rework their damage calculation so its not so frontloaded with a high minimum on low levels, but is much stronger later on than current status
Strengthing Rogues
All new ideas for the upcoming releases of ToME 4.x.x should be discussed here
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