Have adding a category point raise caps for that cat by 1.

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SageAcrin
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Re: Have adding a category point raise caps for that cat by

#31 Post by SageAcrin »

Umbrall wrote:What I mean by breakpoints is for instance if a spell uses the talentLevel to decide radius or something, they'll hit the next integer at 7.5 or 8 modified level.

Also breakpoints are much much easier to do than having specific bonuses.
I think the key point here to me is that this is essentially as hard to balance as just using rawtalent. (Which is to say, just allowing another level.)

Very few talents have a rate of radius growth greater than (rawTL+baseline), for instance; This actually has a higher chance of going out of control than just using rawtalent, for talents that scale based on radius, since it guarantees a radius boost, whereas the other way purposefully does not.

Skills have their own growth rates for those things; Trying to apply a universal plus doesn't seem like a good idea.

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Re: Have adding a category point raise caps for that cat by

#32 Post by Final Master »

Umbrall wrote:What I mean by breakpoints is for instance if a spell uses the talentLevel to decide radius or something, they'll hit the next integer at 7.5 or 8 modified level.

Also breakpoints are much much easier to do than having specific bonuses.
With the current modifier of +0.2, last night I cheated up a standard fighter and hand picked just a few artifacts. Then I put a cat point into a tree [pick one, rush, skield offense, shield defense, combat vetern, just pick] and could have gotten it to effective lvl 9. Now, if the mod is changed to +0.5, it would have been 9.5 effective levels. We are getting into the 'epic' scale now - and that's not exactly what I think was in mind.

Thus, I say it again, drop the mastery system, because it doesn't work.
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SageAcrin
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Re: Have adding a category point raise caps for that cat by

#33 Post by SageAcrin »

Why shouldn't specializing in a category with your equipment give benefits?

I mean, War Master exists, but the artifact spread is such so that you're not likely to get it(and the benefit is genuinely questionable, it's class specific). Most of the rest of the time you pretty much have to grab a specific amulet or the right equip for your class; It's very rare to actually net a 9 without cheating, and it's impractical to do so without sacrifice.

I don't think I really get your objection here. It seems to mostly be conceptual, not actually to the impacts involved.

Umbrall
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Re: Have adding a category point raise caps for that cat by

#34 Post by Umbrall »

SageAcrin wrote:
Umbrall wrote:What I mean by breakpoints is for instance if a spell uses the talentLevel to decide radius or something, they'll hit the next integer at 7.5 or 8 modified level.

Also breakpoints are much much easier to do than having specific bonuses.
I think the key point here to me is that this is essentially as hard to balance as just using rawtalent. (Which is to say, just allowing another level.)

Very few talents have a rate of radius growth greater than (rawTL+baseline), for instance; This actually has a higher chance of going out of control than just using rawtalent, for talents that scale based on radius, since it guarantees a radius boost, whereas the other way purposefully does not.

Skills have their own growth rates for those things; Trying to apply a universal plus doesn't seem like a good idea.
Very very few skills scale radius etc to raw level. Most of them are l/2 or l/3 effective level.

No universal plus's, I just mean that if you did for instance +0.3 instead of +0.2 then things would hit level 8, hitting a breakpoint where the l/2 above would be 4 instead of 3.

HousePet
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Re: Have adding a category point raise caps for that cat by

#35 Post by HousePet »

But then it is only going to do anything if it scales as L/2. The L/3 scaling stuff would get nothing.
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Crim, The Red Thunder
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Re: Have adding a category point raise caps for that cat by

#36 Post by Crim, The Red Thunder »

Just push an addon and see how it works out in practice. Easier then arguing back and forth about it. And we can start enjoying how it works in practical terms. Only real argument is whether it would unbalance adventurer or not.
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Umbrall
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Re: Have adding a category point raise caps for that cat by

#37 Post by Umbrall »

It's better than now where nothing gets anything. You'd have to up the value to +0.5 to get l/3 things. And going from 7.5 to 9 might be a bit much.

HousePet
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Re: Have adding a category point raise caps for that cat by

#38 Post by HousePet »

Crim, The Red Thunder wrote:Just push an addon and see how it works out in practice. Easier then arguing back and forth about it. And we can start enjoying how it works in practical terms. Only real argument is whether it would unbalance adventurer or not.
But but but... This is the Internet! :P
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