I think the key point here to me is that this is essentially as hard to balance as just using rawtalent. (Which is to say, just allowing another level.)Umbrall wrote:What I mean by breakpoints is for instance if a spell uses the talentLevel to decide radius or something, they'll hit the next integer at 7.5 or 8 modified level.
Also breakpoints are much much easier to do than having specific bonuses.
Very few talents have a rate of radius growth greater than (rawTL+baseline), for instance; This actually has a higher chance of going out of control than just using rawtalent, for talents that scale based on radius, since it guarantees a radius boost, whereas the other way purposefully does not.
Skills have their own growth rates for those things; Trying to apply a universal plus doesn't seem like a good idea.