Rares in Cities

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Sianist
Halfling
Posts: 106
Joined: Fri May 10, 2013 2:10 pm

Rares in Cities

#1 Post by Sianist »

Currently its way to simple and safe to kill rares (well ... actually nearly everyone) in cities ... just swap them into water and wait around till they die of drowning ...

Could it be set up so the NPC's notice that they're losing air and looks for a place where they can get out of the water?

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Rares in Cities

#2 Post by Crim, The Red Thunder »

They already do now. Because of the new drowning method, it's much more difficult to keep them in the water, they run when there air runs out. Other then derth, there aren't many places with deep enough water they can't get out, unless you can find some way to block there path. Other then that, I'm not sure what changes can be made. More complicated AI would no doubt be applied to all creatures, would could create lag in dungeons, depending on complexity. (Already does on vault levels)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Post Reply