I often have elaborate autocasts on. But then, when I reach certain bosses, or difficult rares, I painstakingly turn them all off (and that can be 15+ talents/runes/infusions), so I can control more finely what is happening. Then, I have to reset them all!
I'd LOVE to have a button/keystroke by which I could turn all my autocasts off, and then turn them all back on.
Or alternatively, which would be even cooler, would be to have multiple sets of autocasts, one of which I could set to no talents, or autocast shielding rune only.
Would others like this functionality?
[1.0.4] Toggle all autocasts ON/OFF
Moderator: Moderator
[1.0.4] Toggle all autocasts ON/OFF
MADNESS rocks
Re: [1.0.4] Toggle all autocasts ON/OFF
Yeah that might get me to actually be willing to use autocast sometimes which would be nice.
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- Wyrmic
- Posts: 227
- Joined: Thu Mar 10, 2011 9:10 pm
Re: [1.0.4] Toggle all autocasts ON/OFF
The basic mechanism of the first option should be relatively simple to do in an addon, if anyone is interested. Just add an additional check to the _M:act() function in /mod/class/Actor.lua in this line:
For example,
and then set the attribute no_autos for the player somehow via the UI.
I *think* this would work as you'd like. I'd try it out myself but I've got no time at the moment, unfortunately.
Code: Select all
if not game.zone.wilderness and not self:attr("confused") and not self:attr("terrified") then self:automaticTalents() end
Code: Select all
if not game.zone.wilderness and not self:attr("confused") and not self:attr("terrified") and not self:attr("no_autos") then self:automaticTalents() end
I *think* this would work as you'd like. I'd try it out myself but I've got no time at the moment, unfortunately.
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- Wyrmic
- Posts: 227
- Joined: Thu Mar 10, 2011 9:10 pm
Re: [1.0.4] Toggle all autocasts ON/OFF
DarkGod told me earlier he was putting this in 1.05.
Re: [1.0.4] Toggle all autocasts ON/OFF
MADNESS rocks