De-buff Boneshield a bit
Moderator: Moderator
De-buff Boneshield a bit
I think it's a bit too strong at the moment. Mainly because getting regeneration a new shield in battle every 4 turns is a 20% damage reduction. I think the regeneration shouldn't scale with talent directly, but start slow and increase based on how many shields are up already. So the first shield would take 10 turns, the 2nd 9, and so on. More in keeping with a very strong but brittle protection.
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Re: De-buff Boneshield a bit
It's not really a 20% damage reduction.
If you're hit by single strike attacks, it's 20%. If you're getting hit by multiple, it's far less.
As far as passive barriers go, it's really not that bad right now(As someone that had to punch past a bunch of L10s and an L15 version of it, the regen was little more than a nuisance I had to think of, which is Bone Shield in general.).
If there was a reason to cap it higher, it'd probably be how annoying it is for some classes to break themselves(as a few classes have a single hit emphasis), but for the most part the player can always drop some form of DoT or multi-hit to get past it.
If you're hit by single strike attacks, it's 20%. If you're getting hit by multiple, it's far less.
As far as passive barriers go, it's really not that bad right now(As someone that had to punch past a bunch of L10s and an L15 version of it, the regen was little more than a nuisance I had to think of, which is Bone Shield in general.).
If there was a reason to cap it higher, it'd probably be how annoying it is for some classes to break themselves(as a few classes have a single hit emphasis), but for the most part the player can always drop some form of DoT or multi-hit to get past it.
Re: De-buff Boneshield a bit
Yeah, DarkGod mentioned the same. I guess it's ok then.SageAcrin wrote:If you're hit by single strike attacks, it's 20%. If you're getting hit by multiple, it's far less.
Ghoul never existed, this never happened!