Master archers vault is bad

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Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
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Re: Master archers vault is bad

#16 Post by Crim, The Red Thunder »

I might as well also say that the anorithil threw up Circle of repulsion (maxed out), with -100% projectile speed. Never got touched. Now that's *REAL* matrix style. Funnest time I ever had with that character, bar beating the game for the first time.

Granted, that's a complete gimmick way to take that vault, but I still don't want to see the vault vanish completely, I like it for the sheer uniqueness of it. I would open more vaults if they were all as interesting as that. Perhaps just buff the loot level of the vault? Perhaps some sort of glass walls? (These were around in classic tome, I see no reason not to revive them.)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Master archers vault is bad

#17 Post by SageAcrin »

Glass wall corridors and better loot in the center could be funny. At least you'd generally have enough time to move out of the way of the projectiles and a much better chance to see what's in the corners.

Especially if the AI was left dumb enough to shoot at the glass walls. It'd be hard to miss the arrows pelting the walls then.

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