One more idea to make races differ more
Add locked racial dependent class skill per class or metaclass form other class (Probably locked to not unbalance the situation)
I mean stuff like
Undead archmages and alchemists get necrotic minions tree
All halfling warriors get, hmm, Cunning\tactics tree
All warrior yeeks get, let's say, Psi-fighting (OK, probably ability to telekinetically wield the third weapon is too much.... even for a category point, even for a melee yeek... But that fits so nicely thematicwise)
All shaloren celestials get spell\Phantasm tree
And so on, so on
Bassically every class (or metaclass) should have separate "racial" class that wary depending on what kind of special training member of the class of that race could get
Probably new trees can be made just for that purpose, but that would need more work than reusing trees from other classes, and, IMO, less fun
Race dependent class skills
Moderator: Moderator
Re: Race dependent class skills
I'm laughing pretty hard at the idea of Skeleton Archmages getting one of the best trees in the game for literally any class. At least it's semi-redundant for Alchemist.Undead archmages (...) get necrotic minions tree
Having said that, it's not a terrible idea overall, for adding to racial distinctiveness, even if I don't agree on the specific categories.
The main problem is that Class categories are supposed to be something that not everyone can learn and require extraordinary conditions to actually obtain(and probably ones linked to your current class skills), rather than something general, from what I recall DarkGod saying before. So basically it would have to be secondary Generic trees, as such, or unique talents that don't come from a category.