That is, (1) there be an auto use option where using the basic melee attack on an enemy will auto use any available melee talents. (2) Or also, an option to have those abilities be "primed" for a basic attack.
To be more specific:
Flurry is off cooldown
(1) Hit M to bring up flurry, choose a new option (use on hit), left click an enemy, flurry is used instead of basic melee attack.
or
(2) Flurry is sitting in hotkey bar (say on [S] + 1). You hit its hotkey, left click an enemy, flurry is used instead of basic attack.
I feel like all melee skills should default to the primer behavior (2), and auto use (1) should be an option. Thoughts on this? Would anyone wanna use it? I could work on coding it I think... but only if people would actually wanna use it besides me >.>
Make melee talents have an option to use on hit
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Re: Make melee talents have an option to use on hit
I would use it; that sounds very useful to me, at least for the first one. I don't understand the second; doesn't it already work like that? Hitting the hotkey uses the ability, right?
Re: Make melee talents have an option to use on hit
Without having to use the blue targeting thing. It's the range is melee/personal you should be able to use the standard attack targeting, and the blue targeting thing should be reserved for ranged skills.Amphouse wrote:I don't understand the second; doesn't it already work like that? Hitting the hotkey uses the ability, right?
Re: Make melee talents have an option to use on hit
Something I meant to do for a long time, now is done 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Make melee talents have an option to use on hit
Might be done in like a week or so >.> coding is hard
Re: Make melee talents have an option to use on hit
Ninjad :pLynn wrote:Might be done in like a week or so >.> coding is hard