Ego/Randart/Rare staffs are generally not very good/very often used.
Looking at it, the reason why feels like the fact that they compete so poorly with the Spellpower/Spellcrit values on fixedart staffs.
This is a pretty easy thing to combat; Just grant +2 Spellpower/+1(or 2?)% Spellcrit per material tier to basic staffs. So 10/5(or 10?) for a Dragonbone. They currently don't grant any boosts on base, which is a little weird.
(If you're wondering how that would work thematically...well, maybe certain materials make for good arcane energy focal points.)
Small staff buff
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Re: Small staff buff
I agree with the problem, but disagree with the solution. The real reason this is a problem is that so many weapon egos boost melee potential (on-hit damage, when-hit damage, boost to raw damage, etc.) and there are so many egos that would only help one or no type of staff-user (+vim on crit, +psi on crit, +hate on crit, etc.) I'd say make certain egos more likely on staves, like boosts to elemental damage, mage stat boosts (with focus on Mag, maybe never Wil + Cun, but often Mag + Cun or Mag + Wil), +spellpower and spell crit, and maybe limit resource boosts to one type (so no +vim max AND +mana regen).
Basically, make the egos that could seriously help mages more common and those that would only be beneficial to staffzerkers or the like less common. Also, and anti-magic staff seems almost completely unreasonable to me, especially on a staff that boosts spellpower and grants the Command Staff talent. Maybe reserve anti-magic staves for uniques (and even then probably only one in the entire game)?
Basically, make the egos that could seriously help mages more common and those that would only be beneficial to staffzerkers or the like less common. Also, and anti-magic staff seems almost completely unreasonable to me, especially on a staff that boosts spellpower and grants the Command Staff talent. Maybe reserve anti-magic staves for uniques (and even then probably only one in the entire game)?
Re: Small staff buff
They, uh. Do, Sage. Have base SP/spellcrit. Specifically: Or 3 SP per material tier, 1% spellcrit. It's just not defined in the item code for some reason. Line 722 of resolvers.lua.
Code: Select all
return { inc_damage = {[e.combat.damtype] = e.combat.dam}, combat_spellpower = e.material_level * 3, combat_spellcrit = e.material_level, learn_talent = {[Talents.T_COMMAND_STAFF] = 1}, }
Re: Small staff buff
So they do. Huh.
Maybe the ego suggestion is correct, then, that ego(/rare/randart) staffs need to be improved and not the base. My bad, sorry.
...shows how much I use non-artifact staffs.
I will revise the suggestion in one way; Having rare staffs give a bonus to spellpower would help them out a bit. Maybe 4/2 instead of 3/1.
Maybe the ego suggestion is correct, then, that ego(/rare/randart) staffs need to be improved and not the base. My bad, sorry.
...shows how much I use non-artifact staffs.
I will revise the suggestion in one way; Having rare staffs give a bonus to spellpower would help them out a bit. Maybe 4/2 instead of 3/1.
Re: Small staff buff
I wouldn't mind shaking up staff egos and how the rare staves are generated a bit.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Small staff buff
Yeah, Kor's Fall sometimes is the best choice until after heading out to the east. Even counting the Mage city (angolwen...) shop. BTW, half of that shop is wands, half is staves so it is quite easy to only generate one or two tier 3 staves.
Re: Small staff buff
Not to derail, but does anyone actually use wands? For me, the tool slot has always been for things that directly help me survive (totems, torques) or provide good passive bonuses.cttw wrote:Yeah, Kor's Fall sometimes is the best choice until after heading out to the east. Even counting the Mage city (angolwen...) shop. BTW, half of that shop is wands, half is staves so it is quite easy to only generate one or two tier 3 staves.
Re: Small staff buff
Yes. Lategame firewall and silence and tentacles are fabulous.Velorien wrote:Not to derail, but does anyone actually use wands? For me, the tool slot has always been for things that directly help me survive (totems, torques) or provide good passive bonuses.cttw wrote:Yeah, Kor's Fall sometimes is the best choice until after heading out to the east. Even counting the Mage city (angolwen...) shop. BTW, half of that shop is wands, half is staves so it is quite easy to only generate one or two tier 3 staves.
MADNESS rocks