As it stands right now, the only grappling move that seems really exciting to me is the final move, and only because it lets you silence mages. That's the only tempting thing the entire grappling tree has for me and many others. Considering the cost of grappling: size restrictions, a category point, AND giving up on the combo points, the tree is MUCH more costly than it's currently worth. The pugilism and finishing trees are much more potent and useful, and basically come free.
Since grappling is so heavily focused on a single target, I'd like to see a move that swings the target around the player in a circle, hitting everything in radius 1 (maybe radius 2 for larger sized creatures) and doing damage to them based on the target's size, and damage to the target based on how many other creatures/walls it hit. This would be good damage to the target in certain circumstances (even if not surrounded by enemies) and allow an AoE attack that doesn't break the grapple.
Buff Brawler grappling
Moderator: Moderator
Re: Buff Brawler grappling
I'd like to see a grappling move that disarms the opponent. Makes sense, feels thematic, and would really help the class, as they need a way to weaken their opponents while grappling them so you don't just get killed by the skeleton warrior you're trying to grapple.
Re: Buff Brawler grappling
Supposedly brawler enhancements is on edges todo list