Make it possible to autocast spiked mindslayer shields

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Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Make it possible to autocast spiked mindslayer shields

#1 Post by Parcae2 »

Mindslayer shields are a bit of an odd batch at the moment. They basically amount to one very strong shield, which means that it takes six clicks to do what would normally take one. And you can't automate the process by autocasting them, which would at least relieve some of the tedium.

Personally, I think that the class is due for a major overhaul, but this would be a reasonable stopgap.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Make it possible to autocast spiked mindslayer shields

#2 Post by SageAcrin »

Er, most people (from my experience talking about Mindslayers, and from my own play) don't spike them all at once, but instead use the passive absorption as well, and spike them when they're about to take major damage. The tedium isn't really there if you do that, and not a lot of enemies use a wide enough variety of elements to require all shields spiked.

I'm not saying that I can't see a use in autocasting them, but this is the first time I've heard of someone playing it like that. I'm not sure if that makes you uncommon in your playstyle or not, but I do have to say you're oversimplifying by saying they amount to one strong shield...

lukep
Sher'Tul Godslayer
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Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Make it possible to autocast spiked mindslayer shields

#3 Post by lukep »

I occasionally spike all 3, then cast absorption mastery and start sustaining two of them again. It isn't very often, so I wouldn't find an added button useful (OTOH, me not using it doesn't mean it shouldn't be included)
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Aerach
Halfling
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Joined: Thu Dec 13, 2012 10:22 am

Re: Make it possible to autocast spiked mindslayer shields

#4 Post by Aerach »

My ghoul had to spike them nearly every engagement (before a double-round ended him), and i was just about cutting myself by the endgame in frustration at how many more clicks a kill took. But... being a super click intensive ls like the only downside to the class so i thought that was the intent?

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Make it possible to autocast spiked mindslayer shields

#5 Post by SageAcrin »

Yeah, they don't have -4 HP Modifier at all. :wink:

TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Re: Make it possible to autocast spiked mindslayer shields

#6 Post by TheRani »

I hate that not only does it take three separate shields talents to protect you as well as one normal shield rune, they're all Sustains. Even with maxed out Will, I don't have the psi to run them all and still have room for my auras.

I think only the kinetic shield should be a Spikeable sustain. The rest should all be Passive things that add their additional abilities to that one sustain. The phys/acid sustain would initially cost maybe 30 psi, and the first point in the fire/cold passive would would increase the cost to 45, and then the first point in the lighting/blight passive would increase it to say 60. Turning it into one really nice shield that does it all. With all of the talents maxed, you'd have one really good shield that can be sustained to reduce incoming damage and generate psi, and spiked to become the equivalent of a really nice shield rune that scales with mindpower. Instead of three that eat up all your psi and require juggling and guesswork and way too many button presses.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Make it possible to autocast spiked mindslayer shields

#7 Post by SageAcrin »

Wouldn't that make them worse as spikes, though?

Right now, you can sustain and then spike, all instantly, one 30 Psi Sustain, then another, then another, and get all three active barriers up. That costs 30 Psi at most, and less if you've used up some.

Your version would cost 60, making it worse at spiking. Doesn't matter if you're running two sustain shields all the time, of course, but I don't think I actually ran more than Kinetic myself, and just spiked the other two when needed, because of exactly this.

Is that intended as a nerf, or unintentional?

As a note, I didn't think this was a common dislike-this topic was the first I'd heard of people disliking more clicks for the barriers. Much like Lukep, I like the current setup and almost never spike all barriers (Same way as him, just before using Absorption Mastery).

...but just because I don't do it doesn't mean that it's a bad thing to change, either. If it's actually pretty commonly hated, I certainly wouldn't mind seeing a change to it.

TheRani
Archmage
Posts: 321
Joined: Sun Jan 16, 2011 7:25 pm

Re: Make it possible to autocast spiked mindslayer shields

#8 Post by TheRani »

SageAcrin wrote:Wouldn't that make them worse as spikes, though?

Right now, you can sustain and then spike, all instantly, one 30 Psi Sustain, then another, then another, and get all three active barriers up. That costs 30 Psi at most, and less if you've used up some.

Your version would cost 60, making it worse at spiking. Doesn't matter if you're running two sustain shields all the time, of course, but I don't think I actually ran more than Kinetic myself, and just spiked the other two when needed, because of exactly this.

Is that intended as a nerf, or unintentional?

As a note, I didn't think this was a common dislike-this topic was the first I'd heard of people disliking more clicks for the barriers. Much like Lukep, I like the current setup and almost never spike all barriers (Same way as him, just before using Absorption Mastery).

...but just because I don't do it doesn't mean that it's a bad thing to change, either. If it's actually pretty commonly hated, I certainly wouldn't mind seeing a change to it.
Maybe just make the first one 30 with no further increase of cost then. I don't want to nerf it. I don't like having to run 3 sustains at once to benefit from all the invested points for the only parts of the shields that make them better than a regular shield rune. The sustain effects.

Parcae2
Uruivellas
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Re: Make it possible to autocast spiked mindslayer shields

#9 Post by Parcae2 »

I think that most mindslayers that survive until the endgame do so by routinely spiking their shields. I at least found it easier to spike them all the time than to constantly check the enemy's talents to make sure of its damage types.

In any case, I'm not proposing that this be mandatory for all characters, just that a work-around should exist for people who want to spike all their shields at once. Perhaps learning any mindslayer shield skill could give you another skill that spikes all shields if active, or activates and spikes them if inactive. Those who don't like that skill can simply remove it from the taskbar.

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