Lets solve the stupid skeleton mage problem!

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
jinsediaoying
Wyrmic
Posts: 284
Joined: Thu Mar 29, 2012 2:11 am

Lets solve the stupid skeleton mage problem!

#1 Post by jinsediaoying »

Necromancer's skeleton mage is really a master killer.
So the solution is: make Undead Surge have an additional passive effect that reduce the friendly fire damage from your minions.
This will also make Undead Surge more attractive.

Aerach
Halfling
Posts: 84
Joined: Thu Dec 13, 2012 10:22 am

Re: Lets solve the stupid skeleton mage problem!

#2 Post by Aerach »

Since other pets already have code that prevents them from killing you/party members I presumed this was a design decision (which makes the nuking path far more fun! so +1 anyway - not that +1s helped in the last thread about it. :<)

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Lets solve the stupid skeleton mage problem!

#3 Post by Frumple »

S'in RC3, so... there you go. Tied into dark empathy, similar to alchies alchemist protection talent.

Aerach
Halfling
Posts: 84
Joined: Thu Dec 13, 2012 10:22 am

Re: Lets solve the stupid skeleton mage problem!

#4 Post by Aerach »

Indeed it is, how embarassing for us posting in ideas without following the svn. It's a delightful change to necro frustration level.

Aerach
Halfling
Posts: 84
Joined: Thu Dec 13, 2012 10:22 am

Re: Lets solve the stupid skeleton mage problem!

#5 Post by Aerach »

I know it's terribly greedy after this vast improvement to playability, but if whoever decided to add this has any mercy - did you know that taking advanced minions (with blighted in particular, but even without) actually causes a petbomb to last less time and do less damage? They begin to get many quite nice AoEs, and when they overlap can actually kill each other entirely in 2-3 rounds sometimes.

It's nice that they can no longer kill you, but still pretty counterproductive that they're both less durable and damaging than their basic brethren in a fight even out in the open.~

(the skeletons have no such issues - if hte mages are killing hte rest you should be getting out of narrow corridoors.)

Post Reply