Implemented some of this along with a few other changes.
https://gitorious.org/~edge2054/te4/edg ... 9bd3a1dc00
Still thinking about sleep. At the very least I'm going to change the break ratios to be based off percentage of health rather than raw damage.
Balancing solipsists (again)
Moderator: Moderator
Re: Balancing solipsists (again)
Dismissal will negate all damage on a mindcrit.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Balancing solipsists (again)
If you have high enough crit multiplier yes. A base crit will negate 75%.