Making Last Stand not Suck

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Making Last Stand not Suck

#1 Post by edge2054 »

How about making this a passive heroism infusion that triggers when your life drops below 0? Give it an internal cooldown like some of the prodigy passives have so it can only trigger so often.

And remove the self pinning :)

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: Making Last Stand not Suck

#2 Post by Dekar »

Could also work as sustain like the shaloren invisbility racial to add a little stamina cost if balance calls for it.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Making Last Stand not Suck

#3 Post by edge2054 »

I was thinking a simple Heroism proc that can only happen if you don't have Heroism active. So it can't overlap itself and you only have X turns to get yourself back above 0 health before you die.

The issue with something like this being a sustain is that if it gets deactivated right before you die it can be really frustrating.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Making Last Stand not Suck

#4 Post by SageAcrin »

I think the self-pin is the most interesting and unique part of it.

If there's a problem with it, in my opinion, it is that its effects don't justify that self-pin.

In history, usually the idea of taking a last stand in a narrow area is for the ability to cut down enemies before they really reach you, as well as the more obvious prevention of mass mobbing. Maybe something like a strong physical damage bonus? 4%*talent level? This, incidentally, would mean it negates Shield Wall's downside at L5, which is pretty cool from a symmetry point of view.

The skill has a fairly long CD, so you would have to think carefully where to use it.

Post Reply