Go, go, find my glaring bugs!


These should all be fully working if I didn't screw anything up. The only thing that they don't have is requirements-as I said in another topic, I A: Am not entirely sure how to do those, B: Shouldn't do those for a testing addon anyways, and C: Am not DarkGod and don't know where he wants things placed in the game.
Also, while I didn't do it in the addon, I strongly encourage Pause and Mystic Cunning's positions be switched, and Mystic Cunning get a spellcast requirement instead of the Magic stat requirement.
My ideas for the unlocks:
Reckless Abandon: Get cursed(Have the Cursed Aura tree.).
Superpower: Experience a dream. (Get Dreamscaped, experience a dream in the Caldera.)
Unstoppable Strike: 100k weapon damage. Doesn't really need much more.
Quick Cast: Cast 1000 spells.
Sonic Gale: Do 50k sling damage.
Vital Shot: Do 50k bow damage. Sonic Gale and Vital Shot do not require specific weapons, but this would be an interesting way to differentiate them, while still allowing Archer to get both. Could just be 50k ranged weapon damage for both though.
Nature's Grace: Betray an escort to Zigur.
Corrupted Shell: Side with the Grand Corruptor.
Adamant: Take 100k damage? This doesn't really need a requirement, but that works for a fluff one.
Tricks of the Trade: Side with the Assassin Lord. I strongly recommend this one-the skill is a strong but niche skill with that in mind. Losing those randarts would really suck, but after doing it one time, there's absolutely no reason to side with him right now. Poor assassin lord.

Pause: Do 100k Arcane or Temporal damage? If for some reason the Pause/Mystic Cunning swap is undesirable, this could probably be rethemed as Split Second, a kind of fast momentary reaction skill, with a Cunning skill requirement. But so many people have complained about Mystic Cunning that it probably ought to swap.
Blue Moon: Critical hit with magic a bunch of times? I don't know.
Archlich's Majesty: Bricks had a good idea for this: Have it involve killing multiple masters of necromancy. I suggest having Celia, the Mummy Lord in the Elven Ruins, and Rak'shor count towards it, with two out of three being enough for the unlock.
Magic Fist: Cast 100 spells. Doesn't need a complex unlock, it's weird enough.
Elemental Mastery: Save Derth the arcane way(as opposed to getting Zigur's help)? Maybe talk to Linaniil after doing so?
Crushing Will: Use 1000 Mind skills.
Mental Tyranny: Use 1000 Mind skills? There's probably a more interesting req than using that twice.
Walls of the Mind: Save the Yeek Wayist.
Phew. This took me less than a week to do, I believe, but I'm sure ready for a rest...