Auto-switching to use a tool

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
FunnyMan3595
Yeek
Posts: 10
Joined: Sun Dec 23, 2012 3:38 pm

Auto-switching to use a tool

#1 Post by FunnyMan3595 »

For some tools, notably diggers, you don't want to wear them constantly, just long enough to use them. It would be very useful if the "you must wear this to use it" screen would ask if you would like to wear it temporarily. Assuming nothing interrupted, you would automatically switch to the tool, use it, and then switch back.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Auto-switching to use a tool

#2 Post by greycat »

I thought you were going to ask the exact opposite question.

In the default configuration, if you ever equip a digger, it will get an icon on your talent hotkey bar. If you press that hotkey, it will try to use the item -- if it's equipped. Otherwise, it will equip the item.

Now, the question I thought you were going to ask is "Can we get a confirmation box or something, for when we click to use an item that isn't equipped? Rather than being surprised by an equipment swap and loss of a turn in the middle of a fight."

Or, maybe this would be easier: "Can we get a different border color or something around hotkey bar icons that are tied to items that are not currently equipped, so we don't try to use them in the middle of a fight?"

FunnyMan3595
Yeek
Posts: 10
Joined: Sun Dec 23, 2012 3:38 pm

Re: Auto-switching to use a tool

#3 Post by FunnyMan3595 »

It's basically the same issue, just seen from two different perspectives, because the game handles the two situations in different (but equally incorrect) fashions. In one case, the interface is refusing to do what it tells us is necessary. In the other, it automatically does something without telling us it would be necessary. Either way, the player should be able to say whether they want to keep their current tool (and cancel the action), switch to the other tool just long enough to perform the action, or switch to the other tool permanently.

qui
Cornac
Posts: 38
Joined: Wed Jan 11, 2012 8:39 pm
Contact:

Re: Auto-switching to use a tool

#4 Post by qui »

How about simply allowing to use tools from the inventory? Now that all charms have one cooldown there shouldn't be a way to abuse it.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Auto-switching to use a tool

#5 Post by greycat »

That still saves you a turn of equipment swapping during combat, plus the 3 turns of cooldown for the just-swapped-in charm. So it's not a cosmetic change.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Auto-switching to use a tool

#6 Post by jenx »

greycat wrote:I thought you were going to ask the exact opposite question.

In the default configuration, if you ever equip a digger, it will get an icon on your talent hotkey bar. If you press that hotkey, it will try to use the item -- if it's equipped. Otherwise, it will equip the item.

Now, the question I thought you were going to ask is "Can we get a confirmation box or something, for when we click to use an item that isn't equipped? Rather than being surprised by an equipment swap and loss of a turn in the middle of a fight."

Or, maybe this would be easier: "Can we get a different border color or something around hotkey bar icons that are tied to items that are not currently equipped, so we don't try to use them in the middle of a fight?"
+1
MADNESS rocks

Post Reply