The "Balancing Stone Wardens" thread

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Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

The "Balancing Stone Wardens" thread

#1 Post by Parcae2 »

I think that they're fairly obviously too strong at the moment. Their main (only) weakness is a lack of mobility, and I feel that balance improvements should focus on that lack, rather than on nerfing their strengths - that would just make the class rather boring. Movement penalties for a few of their abilities might help. Any other suggestions?

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: The "Balancing Stone Wardens" thread

#2 Post by Frumple »

More of a check with DG than anything, but wouldn't this fit better in the add-on section? Maybe we need something specific for donator content or issues if it's going to be expanding into classes and suchlike?

Any case, how far are folks getting with them? I know stone vines was pretty incredible in the early/mid game, back when (parts of, as it was unfinished.) the class was accessible to anyone willing to unlock them via text editor, but they started falling off a bit in effectiveness as you got further in the game.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: The "Balancing Stone Wardens" thread

#3 Post by Sradac »

i like it thusfar. Mine is literally a mountain, I took 5% hp damage total from bill. Being able to use Armor to mitigate all damage sources is so OP heh. But in a good way since it only works when your racial is on.

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