When you step on a delayed explosion trap, it spawns some fireballs.
I really want the game to not allow resting or auto exploring if any of those fireballs are in sight.
I'd probably add the same thing to the boulder trap.
Basically, the game should treat these entities that the traps spawn as hostiles. If you can see them, you cannot auto explore or rest.
Looking at the code, I'm not sure if this is a quick / trivial change. I'm still not super-familiar with the codebase, but I'm still going to mess with it a bit.
no rest/auto explore when explosion trap active
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- Halfling
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- Halfling
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Re: no rest/auto explore when explosion trap active
This is a Good Idea.