Hi, I noticed that the icons that show all of the status effects and talent durations and whatnot seem to "jump" all over the place in order from one turn to the next. As a result the player has to constantly scan the list from the beginning to see what's new.
An easy remedy for this would be to logically order the list in a way so that passives and curses from items are always at the beginning, sustains are next, then talent durations, and negative effects are at the end. New effects are added to the end of the list. So there would technically be 4 sub-sections within the grand list of status effects:
1. Curses from items or any other passive effects that are displayed every round
2. Sustains, grouped by talent trees
3. Positive effects (wild, regen, battle cry, etc), probably grouped by talent tree also. or physical/mental/magical
4. Negative effects (poison, stun, gloom, etc), probably organized by turn so that the user can see what the newest effects are
This would ensure that icons that are always affecting the player stay put in the list an don't mess up the order. Also would make for less screen scanning on the user's part. You guys have any thoughts?
Organizing display of staus effects\durations on hud
Moderator: Moderator
Re: Organizing display of staus effects\durations on hud
I think I would also like two columns. One for positive effects and one for negative effects.
Some characters with many sustains or curses have so many icons that they overlap with the menu icons on the bottom (at least when playing at lower resolutions). This makes it hard to tell what negative effects have been applied, but if negative effects had their own column it would be much easier to see.
Some characters with many sustains or curses have so many icons that they overlap with the menu icons on the bottom (at least when playing at lower resolutions). This makes it hard to tell what negative effects have been applied, but if negative effects had their own column it would be much easier to see.
Re: Organizing display of staus effects\durations on hud
I agree on the "sometimes it can be hard to tell what's affecting you" thing.
Actually, I'd suggest having the semipermanent stuff (curses, sustains, and so forth) on the *bottom* of the stack. I'm a lot more interested in knowing whether or not I've been diseased, and if so for how many turns and what it's doing to me, than I am in seeing a verification that my conduit sustain is still up, with the same stats on it as it's had since before the enemy got in range.
Actually, I'd suggest having the semipermanent stuff (curses, sustains, and so forth) on the *bottom* of the stack. I'm a lot more interested in knowing whether or not I've been diseased, and if so for how many turns and what it's doing to me, than I am in seeing a verification that my conduit sustain is still up, with the same stats on it as it's had since before the enemy got in range.
Re: Organizing display of staus effects\durations on hud
done
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
