Code: Select all
if target then
-- Set on fire!
if target:canBe("stun") then
target:setEffect(target.EFF_BURNING_SHOCK, dam.dur, {src=src, power=dam.dam / dam.dur, apply_power=src:combatSpellpower()})
else
game.logSeen(target, "%s resists the searing flame!", target.name:capitalize())
end
Code: Select all
if target then
-- Set on fire!
if target:canBe("stun") then
target:setEffect(target.EFF_BURNING_SHOCK, dam.dur, {src=src, power=dam.dam / dam.dur, apply_power=src:combatSpellpower()})
else
target:setEffect(target.EFF_BURNING, dam.dur, {src=src, power=dam.dam / dam.dur, apply_power=src:combatSpellpower()})
end