Two little annoyances I come across that might be worth changing. On the world map, when you bump into a patrol, it halts automatic movement (a pain when auto-exploring or clicking to reach a distant dungeon). Likewise, when in a Farportal dungeon, after you beat the boss, the rod of recall starts dropping portals at various intervals, and if you're auto-exploring, each one halts you with an interesting terrain message. I imagine this was a useful feature back before auto-explore, but now it just complicates exploring the rest of the dungeon.
Also been giving Bulwarks a try recently, and it seems logical that Block should trigger a counterstrike when the enemy misses. Otherwise you're wasting a turn because you have good defenses.
Couple Thoughts
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Re: Couple Thoughts
You also can't swap places with friendly patrols, which is annoying.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Couple Thoughts
Block should be lowering your defense to 0. If it's not then I think that's a bug.
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- Master Artificer
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Re: Couple Thoughts
defenses, not defense.donkatsu wrote:Block should be lowering your defense to 0. If it's not then I think that's a bug.
Re: Couple Thoughts
If the talent says defenses it should say defense (because it really does lower defense to 0).
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- Master Artificer
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Re: Couple Thoughts
I was saying the OP said Defenses, not defense. I assume he wasn't referring specifically to the defense stat so much as to defensiveness in general.
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- Archmage
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Re: Couple Thoughts
Well, aside from actual Defense, there aren't a whole lot of defenses that make people not hit you. I can see an argument for Evasion dodges letting you counterstrike, but not for Blind or Invisibility misses, and certainly not for Confused do-nothing.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.