Cursed / Banshee
The Banshee is a Hate-based caster that focuses on short-range radius spells, deception and mobility. Damage types are Mind, Darkness and Cold.
By using Spectral Form the Banshee can use walls to her advantage, passing freely through them or even waiting inside them indefinitely. Combined with the Whispers tree, this allows the Banshee to cause havoc amongst enemies while safely tucked away in stone. Physically weak and always forced to fight in close quarters, the Banshee must divide opponents and use hit and run tactics to be successful.
Cursed / Cursed Form
• Unnatural Body
• Seethe
• Relentless
• Repression
Cursed / Gestures
• Gesture of Pain
• Gesture of Command
• Gesture of Power
• Gesture of Guarding
Cursed / Fears
• Instill Fear
• Heighten Fear
• Tyrant
• Panic
Wails
• Banshee Scream: Activated. Medium cooldown, resets cooldown on each enemy death. Radius 3/3/4/4/5 mind/darkness mild damage.
• Fear: Activated. Radius 3/3/4/4/5 fear, save vs mindpower or chance to flee for 3/4/5/6/7 turns.
• Enthrall: Activated. Target enemy is dazed for 3/4/5/6/7 turns. Each turn it must save vs mindpower or become friendly for 3/4/5/6/7 turns.
• Chilling Cry: Activated. Radius 3/3/4/4/5 heavy mind/cold damage, chance to freeze.
Whispers
• Insidious Susurrus: Activated. Enemies in radius 3/3/4/4/5 must save vs mindpower or have a chance to attack a friendly unit. Does not work if you are within their line of sight, and works through walls.
• Horrid Promises: Activated. Enemies in radius 3/3/4/4/5 must save vs mindpower or be dazed for 6/7/8/9/10 turns. Does not work if you are within their line of sight, and works through walls.
• Distracting Echo: Activated. Enemies in radius 3/3/4/4/5 move towards target area to investigate creepy noises. Does not work if you are within their line of sight, and works through walls.
• Maddening Secrets: Activated. Enemies in radius 3/3/4/4/5 suffer darkness damage each turn and have a chance to be distressed (save reduction). Drains Hate each turn it is active. Does not work if you are within their line of sight, and works through walls.
Incorporeality
• Spectral Form: Activated. Player may pass through walls freely for 4/5/6/7/8 turns. Each turn spent resting/waiting or moving directly towards the target of Haunt increases duration by 1. You do not need to breathe.
• Ethereal Body: Passive. You gain 10%/20%/30%/40%/50% physical resistance and 2%/4%/6%/8%/10% resist all.
• Fade: Activated. Player is stunned for 3/3/2/2/1 then becomes invisible for 12/14/16/18/20 turns.
• Terrifying Visage: Activated. Enemies in line of sight must save vs mindpower or be confused for 3/4/5/6/7 turns.
Ethereal Sight
• Eyes of the Dead: Passive. Reduces light radius by 2/3/4/5/6. Increases infravision by 4/5/6/7/8
• Sense Life: Activated. You can see non-undead units through walls for 3/4/5/6/7 turns. Gain Hate for each sensed unit.
• Morbid Visions: Activated. Map area, items in radius 5/7/9/10/12.
• Know Weakness: Passive. Reduces mind resistance of enemies in line of sight. Increases with level, and works through walls.
Haunting
• Haunt: Target remains visible within range 8/9/10/11/12 for 20 turns. Hate gains slowly as long as Haunt is active. This spell may target units through walls.
• Despair: Haunted enemy suffers darkness/mind/cold resistance reduction, increases with level.
• Loathe: Passive. When an enemy targeted by Haunt is killed, gain hate. Amount increases with level.
• Entomb: Melee attack. Must be used while in Spectral Form from within a wall, and while adjacent to Haunted target, which has no friendly units in its line of sight. Enemy is forced into adjacent wall tile, where it is stunned and constricted (will suffocate). Enemy will be released if another enemy enters line of sight, or if player does anything other than wait. Does not work on elites.
New class idea: Banshee
Moderator: Moderator
New class idea: Banshee
Do you want your possessions identified? [ynq]
Re: New class idea: Banshee
Some thoughts:
Have Eyes of the Dead cancel out any light radius, makes it less confusing, and that is what it is basically doing.
Sense life should cost hate, but reduce the cost if you sense enemies. This prevents gaming hate gain by spamming the ability while near a bunch of units. Otherwise it looks like a weaker version of track, the radius should scale with willpower. You could also have this be a passive ability, that increases in power when activated.
Haunt should not give hate gain for merely seeing the target, otherwise the player can scum the ability to maximize hate. Change the effect to reducing hate loss (while the target is within range), and getting an increased amount of hate for a kill (which can be increased further by putting talent points into Lothe).
Ethereal Body is way too powerful. Make this an expensive sustain, or remove the resist all and reduce the physical resistance gain.
For fade, it would be cooler if instead the player slowly gained invisibility that got more and more powerful. Maybe make that a sustain, but it has a huge hate cost to compensate.
I am not a big fan of abilities that work through walls, as they are easily game breaking.
Have Eyes of the Dead cancel out any light radius, makes it less confusing, and that is what it is basically doing.
Sense life should cost hate, but reduce the cost if you sense enemies. This prevents gaming hate gain by spamming the ability while near a bunch of units. Otherwise it looks like a weaker version of track, the radius should scale with willpower. You could also have this be a passive ability, that increases in power when activated.
Haunt should not give hate gain for merely seeing the target, otherwise the player can scum the ability to maximize hate. Change the effect to reducing hate loss (while the target is within range), and getting an increased amount of hate for a kill (which can be increased further by putting talent points into Lothe).
Ethereal Body is way too powerful. Make this an expensive sustain, or remove the resist all and reduce the physical resistance gain.
For fade, it would be cooler if instead the player slowly gained invisibility that got more and more powerful. Maybe make that a sustain, but it has a huge hate cost to compensate.
I am not a big fan of abilities that work through walls, as they are easily game breaking.
Re: New class idea: Banshee
I love this idea! Are you going to code it yourself?
Re: New class idea: Banshee
Oh no, I have no clue how to do that. I was just playing around with Wraithform, Invis rune, Vimsense as a Skeletal Corrupter and had a great time, so I slept on it and came up with this class as an idea. It would be rad if this found its way into the game at some point (with some obviously needed numerical adjustments)!
Do you want your possessions identified? [ynq]