Add Blood Casting from Corruptions/Sansuige to the Iron Mail of Bloodletting. Makes it useful to two Reavers and Corruptors classes while keeping the power level for Berserkers.
Code: Select all
newEntity{ base = "BASE_HEAVY_ARMOR",
power_source = {technique=true},
unique = true,
name = "Iron Mail of Bloodletting", image = "object/artifact/iron_mail_of_bloodletting.png",
unided_name = "gore-encrusted suit of iron mail",
desc = [[Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.]],
color = colors.RED,
level_range = {15, 25},
rarity = 190,
require = { stat = { str=14 }, },
cost = 200,
material_level = 1,
wielder = {
inc_stats = { [Stats.STAT_CON] = 2, [Stats.STAT_STR] = 2 },
resists = {
[DamageType.ACID] = 10,
[DamageType.DARKNESS] = 10,
[DamageType.FIRE] = 10,
[DamageType.BLIGHT] = 10,
},
talents_types_mastery = { ["technique/bloodthirst"] = 0.1 },
life_regen = 0.5,
healing_factor = 0.3,
combat_def = 2,
combat_armor = 4,
fatigue = 12,
max_power = 60, power_regen = 1,
use_talent = { id = Talents.T_BLOODCASTING, level = 3, power = 60 },
},
}
Code: Select all
newEntity{ base = "BASE_MASSIVE_ARMOR",
power_source = {arcane=true, technique=true},
unique = true,
name = "Avarice of Wyrms", image = "object/artifact/avarice_of_wyrms.png",
unided_name = "a plate mail of rune-carved bone",
desc = [[A plate mail of yellowed dragon bones, carved with fell runes. Its magical powers are driven by the wearer's life force, although it does convey an uncanny sort of vitality in exchange.]],
color = colors.WHITE,
metallic = false,
level_range = {20, 30},
rarity = 220,
require = { stat = { str=30 }, },
cost = 400,
material_level = 5,
wielder = {
talent_cd_reduction={
[Talents.T_BONE_GRAB]=2,
[Talents.T_BONE_NOVA]=3,
},
inc_stats = { [Stats.STAT_STR] = 6, [Stats.STAT_CON] = -3, [Stats.STAT_DEX] = -3, [Stats.STAT_MAG] = 6},
resists = {
[DamageType.ACID] = 10,
[DamageType.LIGHTNING] = 10,
[DamageType.FIRE] = 10,
[DamageType.COLD] = 10,
[DamageType.BLIGHT] = -10,
[DamageType.ARCANE] = -10,
},
confusion_immune = 0.2,
stun_immune = 0.2,
knockback_immune = 0.2,
talents_types_mastery = { ["corruptions/bone"] = 0.1 },
life_regen = -0.1,
healing_factor = 0.3,
combat_def = 10,
combat_armor = 20,
fatigue = 30,
},
max_power = 50, power_regen = 1,
use_talent = { id = Talents.T_BONE_GRAB, level = 2, power = 30 },
}