Maybe good ideas, maybe not, just curious what others think.
Remove lvl 50 cap. Would be interesting to see a character max out everything.
Add stores/town vaults or levels (I think I heard somebody else mention this)
Add random side quests that grant access to new talent trees/award category points, or give a random reward for beating both randbosses on a level (thinking stat, cat, or talent points). And/or escort quests.
Improve item drops to reflect the average monster level. Why am I finding iron stuff when I'm fighting lvl 99 monsters?
Yes, if it's an infinite dungeon I can never escape then it defies logic to find towns/escort quests. Maybe they could be modified to be monster towns/monster escorts...
infinite dungeon ideas
Moderator: Moderator
Re: infinite dungeon ideas
This is already implemented.rangerjeff wrote:Remove lvl 50 cap. Would be interesting to see a character max out everything.
I would like some more variety in the levels as well, even if it is just a 10% chance to use a different map generator (like farportals).rangerjeff wrote:Add stores/town vaults or levels (I think I heard somebody else mention this)
Add random side quests that grant access to new talent trees/award category points, or give a random reward for beating both randbosses on a level (thinking stat, cat, or talent points). And/or escort quests.
This is very evident in the early levels, where you can go for a long time without finding appropriate gear/infusions.rangerjeff wrote:Improve item drops to reflect the average monster level. Why am I finding iron stuff when I'm fighting lvl 99 monsters?
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rangerjeff
- Halfling
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- Joined: Wed Jan 18, 2012 3:41 am
Re: infinite dungeon ideas
Really? For the next release I guess. Cool!lukep wrote:This is already implemented.rangerjeff wrote:Remove lvl 50 cap. Would be interesting to see a character max out everything.
Re: infinite dungeon ideas
I think it's been that way for many versions.
As far as towns/shops go, pretty much nothing in the dungeon can be justified.
As far as towns/shops go, pretty much nothing in the dungeon can be justified.
Sorry about all the parentheses (sometimes I like to clarify things).
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rangerjeff
- Halfling
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Re: infinite dungeon ideas
I've only had one winner and so one go at the dungeon, with the latest b37, but I didn't get any notice of leveling up even though I was at like 2200% of exp at level 50.
Re: infinite dungeon ideas
It only applies to when you enter the dungeon directly, if I understand correctly.
Sorry about all the parentheses (sometimes I like to clarify things).
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catwhowalksbyhimself
- Wyrmic
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- Location: Plainville, CT
Re: infinite dungeon ideas
Yeah, you can start characters in the dungeon. It isn't restricted to winners.
"I am the cat that walks by himself. All ways are alike to me."
--Rudyard Kipling, "The Cat That Walked By Himself"
--Rudyard Kipling, "The Cat That Walked By Himself"