there wolves, there castles
Moderator: Moderator
there wolves, there castles
Hi, i was thinking about adding a werewolf race (and npc too), a fighting oriented class with some interesting racial traits like good hp regen, beast form (huge cooldown, drain stamina, great benefits), infravision... just random thoughts, but i hope somebody would like it.
Re: there wolves, there castles
Hmmm Im sure this has been suggested before but I still like the idea. Here what I imagine:
How to unlock: kill a werewolf npc as a human.
Exp penalty 100%
First Skill
Beast Form- Instant speed- Cool Down 350-(level*(skill level))
Beast form last 20 rounds. While in Beast form player gains:
+ level/2 saves
+ level/2 accuracy
+ level/5% Speed
+ Level/2% Cold resist
- Level/2% Fire Resist
2*level hp healed per kill
Inability to see health bar
Forced cool down all of skills
Second Skill-
Night Vision
Infravision of 3+skill level
Third Skill-
Fast Healing
Heals 1.00*skill level hp and .50*skill level stamina per turn. +Healing mod of 3*skill level
Fourth skill-
Wolf Call- 1 turn usage- Cool Down 60 turns
Confuse enemies around you for a radius of 1+skill level. Summons Skill level amount of wolfs to your aid for 15 turns.
How to unlock: kill a werewolf npc as a human.
Exp penalty 100%
First Skill
Beast Form- Instant speed- Cool Down 350-(level*(skill level))
Beast form last 20 rounds. While in Beast form player gains:
+ level/2 saves
+ level/2 accuracy
+ level/5% Speed
+ Level/2% Cold resist
- Level/2% Fire Resist
2*level hp healed per kill
Inability to see health bar
Forced cool down all of skills
Second Skill-
Night Vision
Infravision of 3+skill level
Third Skill-
Fast Healing
Heals 1.00*skill level hp and .50*skill level stamina per turn. +Healing mod of 3*skill level
Fourth skill-
Wolf Call- 1 turn usage- Cool Down 60 turns
Confuse enemies around you for a radius of 1+skill level. Summons Skill level amount of wolfs to your aid for 15 turns.