Ok, so this idea is still in its infancy but I wanted to share it to get feedback, etc. The idea for this project started from (a) the desire to see more nature classes and (b) liking the seeded/combinatorial style of Magicka.
The Elements
- Fire (opposite of Water)
- Earth (opposite of Air)
- Air (opposite of Earth)
- Water (opposite of Fire)
- Buff the summoner
- Do something bad against enemies
- Be "detonated" or released early
- Combine with other totems
Fire
- Fire Totem: sets enemies burning within radius.
- ?
- Firestorm: ball of flames, should keep DG happy
- Fire Mastery: lowers the cooldown of the Fire totem. This will allow multiple totems to be placed at a time. Placing two fire totems within each other's radii will...
- Earth Totem: buffs the summoners armor while within radius.
- Earthen grasp: tries to pin enemies within radius.
- Earthquake: detonate the totem, stunning and causing physical damage.
- Earth Mastery: lowers the cooldown of the Earth totem. This will allow multiple totems to be placed at a time. Placing two earth totems within each other's radii will create a stone wall between the two totems.
- Air Totem: reduces the movement speed of enemies within radius.
- Favorable winds: increases movement speed of summoner.
- Storm: detonate the totem, causing a chain lightning to strike X enemies within radius
- Air Mastery: lowers the cooldown of the Air totem. This will allow multiple totems to be placed at a time. Placing two air totems within each other's radii will create an air wall and reflect projectiles.
- Water Totem: drown enemies within radius, reducing their air level.
- Water shield: increases lightning and fire resistance? Not too crazy about this one.
- Tsunami: detonate the totem pushing everyone (including summoner) away from the totem.
- Water Mastery: lowers the cooldown of the Water totem. This will allow multiple totems to be placed at a time. Placing two water totems within each other's radii creates a pool that heals all within it. Name ideas?
What do you guys think?