So will invisibility make you blind...?tiger_eye wrote:I think we all agree that symmetric LoS means that the player can see an enemy if and only if the enemy can see the player.

(sorry, couldn't resist making this joke).
More seriously - it's true that symmetric LOS can certainly be done in different ways, and there are indeed quite a few ambiguous situations which should likely be considered beforehand.
However, I definetely agree that asymetric LOS should not be kept just to balance ranged attackers, but rather, if ranged attackers are so powerful, they could perhaps be nerfed a bit in other, unrelated ways(there have been some suggestions on changing projectiles, especially b oulders).