UI, Seperate Talent Cooldowns and Visible Monster List

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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omni
Thalore
Posts: 127
Joined: Thu Sep 29, 2011 6:55 pm

UI, Seperate Talent Cooldowns and Visible Monster List

#1 Post by omni »

One of the big things I miss from Tome 2 is having a seperate window dedicated to visible monsters, and fiddling with the whole window scheme until everythings perfect, I have a huge field of view, and that list is ever visible beside game messages.

Presently, the visible monster list is tied to tab switching and leaving the talent list which displays cooldowns. I propose the visible monster list is moved to the bottom left vertically stacked below conditions on the player. There appears to be a healthy amount of whitespace there, and a simple list of

Sandworm x4
Gravity Worm x2
Sandworm Tunneler x3

would be incredibly handy. Especially when you notice

Sandworm Queen

suddenly popping up on the bottom of that list :D

I just find the talent cooldown list too vital to switch off of it over to the visible monster list (I'd have to tab over constantly, something close to every turn).

I'd enjoy it if they were seperated and there was some way to monitor visible monsters 24/7 like old Tome.

Canderel
Sher'Tul
Posts: 1252
Joined: Mon Nov 24, 2003 2:31 pm
Location: South Africa

Re: UI, Seperate Talent Cooldowns and Visible Monster List

#2 Post by Canderel »

True... I also want that...

Back before talent icons I thought there were space there...

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