Ability to Detect Digable Walls

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overgoat
Wyrmic
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Ability to Detect Digable Walls

#1 Post by overgoat »

I love the new vaults, but it can be annoying sometimes to hunt down a spot where you can dig into the next room. This adds an element to it, but I think it would be nice if there was a way of helping to find these spots.

Some ideas:

A percent chance based on Cunning
Certain % chance given by skill. Perhaps in the survival tree?
Magic items which give a chance to detect.

bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Ability to Detect Digable Walls

#2 Post by bricks »

Tying it into Cunning or Trap Detection sounds good, since it's more of a cosmetic thing. The current setup doesn't really make sense; you aren't running on a food timer, and unless you have been told, you may not realize that vaults often have these little chambers.
Sorry about all the parentheses (sometimes I like to clarify things).

Zonk
Sher'Tul
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Re: Ability to Detect Digable Walls

#3 Post by Zonk »

I agree the vaults where you have to hunt the diggable spot are annoying, yes...however:

How often would a % chance be checked, though? Every turn? The first time you see the wall? I think it could end up being awkard.

So I'd just make it automatic for everyone - just make nondiggable walls obvious(maybe add a graphical effect/tinge that makes them look more 'solid').
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Grey
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Re: Ability to Detect Digable Walls

#4 Post by Grey »

I say remove these diggable vaults. They only encourage boring attempts at digging or spoiled knowledge. They don't add anything in terms of real gameplay. Often the rewards aren't even worth noting. Put the rewards behind a door with some monsters in front instead (like in the 4 skeleton mages mini-vault).

Digging is dull dull dull. I wish there were no need for it at all in the game.
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martinuzz
Archmage
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Re: Ability to Detect Digable Walls

#5 Post by martinuzz »

Grey wrote:I say remove these diggable vaults. They only encourage boring attempts at digging or spoiled knowledge. They don't add anything in terms of real gameplay. Often the rewards aren't even worth noting. Put the rewards behind a door with some monsters in front instead (like in the 4 skeleton mages mini-vault).

Digging is dull dull dull. I wish there were no need for it at all in the game.
I fully agree

Rectifier
Archmage
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Re: Ability to Detect Digable Walls

#6 Post by Rectifier »

I'd have to agree, leave digging for tactical purposes.

Canderel
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Re: Ability to Detect Digable Walls

#7 Post by Canderel »

While we're at it we can just remove the slot... Pity we lose am equipment slot to it. But i'd much rather have.......... Destructible terrain.

Trees burn, walls, well they stay unless you're really diligent. Caves pretty much stay too. You must cast a spell or dedicate an infusion slot or whatever. If you're into it any old weapon should suffice. Though imo it should be pretty noisy. Anyway, just a thought.

overgoat
Wyrmic
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Re: Ability to Detect Digable Walls

#8 Post by overgoat »

Canderel wrote:While we're at it we can just remove the slot... Pity we lose am equipment slot to it. But i'd much rather have.......... Destructible terrain.
Woah, let's not get crazy! I need those bonuses from my pickaxe-- even if I don't need the pickaxe itself.

Grey
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Re: Ability to Detect Digable Walls

#9 Post by Grey »

Goes to show how pointless pickaxes are in the game when the primary reason people wear them is for the bonuses.
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edge2054
Retired Ninja
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Re: Ability to Detect Digable Walls

#10 Post by edge2054 »

Grey wrote:I say remove these diggable vaults. They only encourage boring attempts at digging or spoiled knowledge. They don't add anything in terms of real gameplay. Often the rewards aren't even worth noting. Put the rewards behind a door with some monsters in front instead (like in the 4 skeleton mages mini-vault).

Digging is dull dull dull. I wish there were no need for it at all in the game.
I agree. Digging isn't fun. And diggable vault walls could be replaced with vault doors inside of vault doors!! I mean, are you sure you want to open a vault inside of another vault?!?!

That said I don't think we need to remove the toolslot. We could do other fun things with it. Converting wands to charms for instance and have the player equip them as tools ;) Or an artifact hourglass that lets you do cool stuff. Point being the tool slot doesn't have to be a digger.

Destructible terrain does sound interesting though.

bricks
Sher'Tul
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Re: Ability to Detect Digable Walls

#11 Post by bricks »

Adding locked doors to extra-dangerous vault rooms sounds good.
Sorry about all the parentheses (sometimes I like to clarify things).

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