Slime should be a greater ego
Moderator: Moderator
Slime should be a greater ego
Cause it fecking rules :D
Re: Slime should be a greater ego
Or maybe keep it a standard ego, but add resistance/immunity to slowing - somewhat odd how that's currently not supported.Grey wrote:Cause it fecking rules
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Slime should be a greater ego
Finding a good slimy weapon can be really important for some classes/builds. I like it as available as it is, though I think that the slime effect shouldn't be applied 100% of the time (or whatever it currently is).
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Slime should be a greater ego
There are already saving throws against it (which will change into effect reduction next beta). Advantages of slime being a greater ego:
1. It'll appear on randarts
2. Enemies might have it less (especially those fecking archers)
3. It makes sense!
1. It'll appear on randarts
2. Enemies might have it less (especially those fecking archers)
3. It makes sense!
Re: Slime should be a greater ego
But we already have Vile... And Ammo egos are an entirely different thingy.
Sorry about all the parentheses (sometimes I like to clarify things).