There are a variety of tree tiles, and some of them are a little on the tall side. Let them be marked so, and let the generator know only to place short shrubbery when there is an empty patch directly above that square.
By the same token shorter walls would be appreciated in Kor'Pul-style dungeons on the south side of empty squares. And maybe Shockbolt could add a couple of extra dungeon wall types with little rubbly gaps in them for added seethroughness.
Low-lying shrub
Moderator: Moderator
Re: Low-lying shrub
Oh and here i thought the idea was a new tactical type of tile.
Apologies for derailing your thread...
A tile which doesn't block los and projectiles, but blocks movement. I guess similar to the lava tiles currently does, but digable.
Could be an obvious improvement to the trollmire. But could be used in any type of dungeon. Any physical object large enough could be assigned this tile type.
Apologies for derailing your thread...
A tile which doesn't block los and projectiles, but blocks movement. I guess similar to the lava tiles currently does, but digable.
Could be an obvious improvement to the trollmire. But could be used in any type of dungeon. Any physical object large enough could be assigned this tile type.