Allow rest on spot when confused

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Grey
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Allow rest on spot when confused

#1 Post by Grey »

Mostly to alleviate the pain of waiting for the confuse effect to go away whilst in a corridor.
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lukep
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Re: Allow rest on spot when confused

#2 Post by lukep »

Can't you just hit 5 to stay on the same spot? Or am I misunderstanding your idea?
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Gliktch
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Re: Allow rest on spot when confused

#3 Post by Gliktch »

I believe this has been well addressed in another thread (or threads) quite well, the post I'm thinking of is *probably* by Aquillion since he does seem to do a bang-up job of explaining game stuff clearly, but it was something along the lines of:

- Usually when confused you want to run away from a monster rather than sit still and get beat on
- If you try to run away and instead melee an enemy, well, that's often the next-best thing you could do with your turn anyway since talent use is mostly bupkus
- In the case of corridors or in general the cases where a 'confused attempted move' bumps into a wall, instead of doing nothing, the move should be rerolled until an actionable direction is randomly chosen (heading into clear space or 'into' a monster)

Do these points address your concerns? :)

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