Fire and Ice

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Grey
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Fire and Ice

#1 Post by Grey »

Suggestion: When burning you have -30% cold resistance. When frozen you have -60% fire resistance (slightly more to offset the frozen damage reduction). Blasting enemies with alternating fire and ice then becomes a fun hobby for all the family :)
http://www.gamesofgrey.com - My own T-Engine games!
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Aquillion
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Re: Fire and Ice

#2 Post by Aquillion »

That doesn't make any sense. You would expect being on fire to increase your cold resistance; you would expect fire magic, similarly, to free you from being frozen more quickly, not do more damage to you.

Grey
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Re: Fire and Ice

#3 Post by Grey »

The way frozen works it *would* free you more quickly if this is implemented. and being on fire doesn't really increase your cold resistance - going from one extreme to another hurts more.
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marvalis
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Re: Fire and Ice

#4 Post by marvalis »

if you are on fire, and someone blasts you with ice, then the ice would melt in the fire and do less damage.
If someone covers you in ice, then the fire would melt the ice and be weaker when it finally reaches the player.
I think that is the logic behind it.

I do not think it should matter much. If I shoot pellets ice at you it would not make a difference if you are on fire or not, it is still going to hurt.

Fire attacks are magical fire that penetrate the iceblock created by freeze.
If freeze ever gets changed so the iceblock serves like a shield for the player, then fire could do double damage to it (for both the player and npc's shooting at the player).

I like the magicka system (water > electricity does more damage) but that is a different topic all together.

bricks
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Re: Fire and Ice

#5 Post by bricks »

I also don't see the logic. Very hot to very cold is indeed more painful, but I don't feel as if pain translates into damage. It'd be more of a stun effect, or something. Ice blocks, and not the player, should be weak to fire.

That said... a talent tree for archmages (because they totally need more) that gives bonuses for alternating/combining elements sounds fun.
Sorry about all the parentheses (sometimes I like to clarify things).

Elkan
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Re: Fire and Ice

#6 Post by Elkan »

This reminds me of the time my paradox mage was being chased by a hostile liquid-metal golem that spawned form an anomaly when he got 1000 paradox, I would have been toast if it wasn't for another friendly golem that spawned around 800 paradox,but showed up a bit later, (I'll abbreviate golem down to G to save repeating it all the time) so this G -1000 was about to run me down in daikara when we managed to get him to crash into a frost wyrm, and he got frozen up by the breath attack, Didn't look like he was done for but then a Boulder thrower hit for 30% damage and shattered him into tiny bits. Well, we thought we were safe but we were suprisingly cose to some lava tiles nearby and they started warming up the tiny bits of the G-1000 and he began to come together again (must have had 5 points in re-assemble) That was pretty scary, but The G-800 Managed to knock the G-1000 into the lava tile, and it drowned. I was wondering what to do about my new friend when he decided to jump into the lava as well, before a bunch of *PISSED* temporal wardens showed up asking questions. It was really noble and kinda sad. and one of the few anomalies that was better than the first anomaly


Anyway... er... I think the point I was going for was that FIRE and ICE dont't mix

Aquillion
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Re: Fire and Ice

#7 Post by Aquillion »

*groans*


Also, we totally do need an anomaly where a golem from the future arrives to kill you.

edge2054
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Re: Fire and Ice

#8 Post by edge2054 »

Aquillion wrote:*groans*


Also, we totally do need an anomaly where a golem from the future arrives to kill you.

bricks
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Re: Fire and Ice

#9 Post by bricks »

A Wild Paradox Atamathon appears!
Sorry about all the parentheses (sometimes I like to clarify things).

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