Change Flameshock paralysis to stun
Moderator: Moderator
Change Flameshock paralysis to stun
Currently the talent is too overpowered, both for players and NPCs. The modern stun effect is WAY more interesting than straight paraylsis, and more appropriate for the talent.
Re: Change Flameshock paralysis to stun
Yesterday I suffered my first death to flameshock in an ambush. My char went from full heath (500 or so) to death being unable to do anything. So yes, the paralysis effect is broken and must be changed.
For now, I'm considering stop playing T4 until all the 1 hit kill situations (vaporize, paralysis etc.) are removed from the game.
For now, I'm considering stop playing T4 until all the 1 hit kill situations (vaporize, paralysis etc.) are removed from the game.
Re: Change Flameshock paralysis to stun
It's been changed for the next version.
Re: Change Flameshock paralysis to stun
FYI there are a number of other similar effect in the game (I learned this by drawing the effect icons ^^):
gloom_stunned (duration = 2) -> should be changed to stun and not paralyze
madness_stunned (duration = 2) -> should be changed to stun and not paralyze to match the description
psionic bind (duration = function) -> should this be changed to immobilize to match the description?
The description and effects of these skills are incoherent.
Darkgod if you chance these, pm me and I will gladly fix the effect icons to match the changes.
gloom_stunned (duration = 2) -> should be changed to stun and not paralyze
Code: Select all
eff.particle = self:addParticles(Particles.new("gloom_stunned", 1))
eff.tmpid = self:addTemporaryValue("paralyzed", 1)Code: Select all
eff.particle = self:addParticles(Particles.new("gloom_stunned", 1))
eff.tmpid = self:addTemporaryValue("paralyzed", 1)Code: Select all
Bind the target in crushing bands of telekinetic force, immobilizing it for %d turns.Code: Select all
getDuration = function (self, t)
local gem_level = getGemLevel(self)
--return 5 + self:getWil(5) + self:getTalentLevel(t) + gem_level
return self:combatTalentIntervalDamage(t, "wil", 3, 15, 0.2) + gem_levelCode: Select all
name = "PSIONIC_BIND",
desc = "Immobilized",
long_desc = function(self, eff) return "Immobilized by telekinetic forces." end,
eff.tmpid = self:addTemporaryValue("paralyzed", 1)Darkgod if you chance these, pm me and I will gladly fix the effect icons to match the changes.