Currently, summons with breath or AOE attacks won't use them if they'd hit the Jelly.
This is silly, since generally, you want your jelly to take damage in order to recover equilibrium. Plus, it would make the jelly more useful -- put it between the enemy and your hydra, have your hydra attack through it; the jelly is expendable and recovers your equilibrium as it absorbs damage from both directions.
If possible, I think summon AI should be changed so they don't mind hitting the jelly with their AOE attacks.
Have summons ignore the summoned Jelly.
Moderator: Moderator
-
Silvermoon
- Higher
- Posts: 77
- Joined: Thu Mar 16, 2006 4:42 pm
Re: Have summons ignore the summoned Jelly.
You can achieve this with summon control on an individual basis, but generally, I'd like better control over default AI behavior of summons. I would rather my summons kill each other with AoE attacks than do nothing effective often times -- fire drakes refuse to breathe on eachother, for example, despite being absolutely immune to fire.
Re: Have summons ignore the summoned Jelly.
In addition to immunities, it'd be nice if they'd take duration into account -- at the very least, there's no need to avoid hitting a summoned ally that's on its last turn anyway.
Honestly, maybe summoners should just have a talent that makes summons (and you) stop harming friendlies at 5/5 points, at which point they use them freely.
Honestly, maybe summoners should just have a talent that makes summons (and you) stop harming friendlies at 5/5 points, at which point they use them freely.