- Wyrmics get the Elemental Harmony tree unlocked without spending a category point on it, by eating the Heart.
- Rogues are badly underpowered. In particular, they are chronically short of category points.
- There is a trade-off for siding with the assassin lord: you don't get the Lost Merchant's store. Currently, there is no incentive at all for a Rogue to side with the assassin lord. Beating him is better in every way. Having a choice would be interesting.
Rogues should be able to unlock Poisons tree
Moderator: Moderator
Rogues should be able to unlock Poisons tree
Rogues should be able to unlock the Poisons tree by "completing" the Trapped! quest and siding with the assassin lord (without spending a category point). For these reasons:
Re: Rogues should be able to unlock Poisons tree
I agree, also check: http://forums.te4.org/viewtopic.php?f=42&t=28393
if this is implemented and the Rogue already has the tree unlocked, raise mastery as if they had spent a point in it?
Although, actually...that'd let them get mastery 1.7.
Unlock the tree yourself, side with the assassin lord, spend another cat point.
(You could prevent spending a cat point on that tree after getting this, but that causes problems too...)
On the other hand, losing the merchant shop is A BIG thing.
if this is implemented and the Rogue already has the tree unlocked, raise mastery as if they had spent a point in it?
Although, actually...that'd let them get mastery 1.7.
Unlock the tree yourself, side with the assassin lord, spend another cat point.
(You could prevent spending a cat point on that tree after getting this, but that causes problems too...)
On the other hand, losing the merchant shop is A BIG thing.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: Rogues should be able to unlock Poisons tree
Losing the merchant shop would suck. Even worse, though, is that the Assassin Lord is a great source for early game daggers and light armor that aren't complete crap. The poison tree unlock currently is really strange; I don't think there is ever a reason to side with the Assassin Lord once you've unlocked the tree, unless you are afraid of dying. Perhaps there is some end-game ramifications that I haven't discovered.
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Rogues should be able to unlock Poisons tree
The assassin lord should be fixed if you're considering this. Currently you can side with the assassin lord, unlock the poisons tree, and then kill him to rescue the merchant. Just saying.
Re: Rogues should be able to unlock Poisons tree
Non-rogues should get an incentive of some sort for siding with him, too.
I believe that quest is currently unfinished, though. Logically, based on the dialog, you would expect siding with him to open up another quest later on where he gives you a mission. I assume that that is planned.
I believe that quest is currently unfinished, though. Logically, based on the dialog, you would expect siding with him to open up another quest later on where he gives you a mission. I assume that that is planned.
Re: Rogues should be able to unlock Poisons tree
Ah... I see what you mean. There wouldn't be a real trade-off if you could talk to the assassin lord, get the tree unlocked, then kill him and get the merchant's store (and the 8 gold, which used to be a lot). Maybe as a test of your loyalty to the assassin, you should have to stab the merchant.Talonj wrote:The assassin lord should be fixed if you're considering this. Currently you can side with the assassin lord, unlock the poisons tree, and then kill him to rescue the merchant.