Banes cured by wild infusions
Moderator: Moderator
Banes cured by wild infusions
Banes cannot be cured by most characters, I think that they should be added to the list of effects that Wild infusions can cure, same as physical, magical, curse etc...
Re: Banes cured by wild infusions
Perhaps they should be lumped into another category. Magical effects are pretty broad, so Hexes, Curses, and Banes (which are all very similar in scope and concept) seem like they could all be combined into a general "Curse" category (for the sake of wild infusions).
Also, Mental seems largely unused; I think edge pointed out somewhere that even Confusion is qualified as magical. Someone with a better understanding of the timed effects might be able to come up with a similar solution.
Also, Mental seems largely unused; I think edge pointed out somewhere that even Confusion is qualified as magical. Someone with a better understanding of the timed effects might be able to come up with a similar solution.
Sorry about all the parentheses (sometimes I like to clarify things).