More detailed automatic use options.

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Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

More detailed automatic use options.

#1 Post by Aquillion »

The automatic use option for talents could be expanded by giving it a few more options, restricting when it will activate automatically; these could be toggles on the automatic-activation menu. Eg:

* Activate only when there are / are not enemies in sight.
(Useful for talents that take up a turn, as well as few instant talents that you might want to trigger as soon as an enemy is seen. This one is probably the most important.)

* Activate only when there are / are not adjacent enemies.

* Activate when damage was taken last turn.
* Activate only when health is [above / below] X%

ToME characters tend to end up with a lot of activated talents, and it'd be nice to be able to reduce some of the clutter by putting a few on autopilot.

tiger_eye
Perspiring Physicist
Posts: 889
Joined: Thu Feb 17, 2011 5:20 am

Re: More detailed automatic use options.

#2 Post by tiger_eye »

This could be a slippery slope, but I agree adding your suggestions could be very nice. It would also be nice to have a threshold to use or not use paradox/chronomancy or equilibrium talents. The anomalies from the former can be quite disruptive and potentially deadly.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: More detailed automatic use options.

#3 Post by lukep »

More than just paradox, it could be for any resource.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

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