Improving Detonate

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Improving Detonate

#1 Post by edge2054 »

Stone Golems could explode and deal physical + bleed damage.

Warpers could do explode in some sort of temporal wake that deals temporal damage + daze or stun.

That'd give two more options and one for both melee and distance summons.

Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Improving Detonate

#2 Post by Frumple »

Bumping/necroing this up with a transcript from an IRC conversation a bit back -- a short brainstorm session for giving detonate effects to all the summons, instead of just two. Something along these lines would make a fairly lackluster talent considerably more versatile.
18:25 Goblinz what fun things could detonate do....?
18:25 edge2054 Could blow up golems for some serious bleed damage.
18:26 edge2054 detonating a spider could spray poison or pin all over.
18:26 edge2054 Golem is the one that makes the most since I think of any of their summons.
18:27 Goblinz I think the hydra should then grow more heads when detonated
18:27 edge2054 Rimebark, the new one could do a cold damage detonate.
18:27 Frumple Maybe made immobile but gains heads?
18:28 Frumple Detonate on a fire drake should let you aim a multiplied fire breath at something and kill the drake =p
18:29 Frumple Det on a minotaur could give it unstoppable-without-the-healing
18:29 Frumple Explodes on death for XXX% of damage dealt while rampaging
18:30 Frumple Or rather, not on death but end of zerkage
18:30 edge2054 I don't think everything needs a detonate effect. Being able to blow up the golem for some CUTs plus maybe a stun would be good though.
18:30 Frumple Everythiiiing!
18:31 Frumple Would make the talent a bit more effective, in any case
18:31 Goblinz the description wouldbe waaaaaayy to long
18:32 Frumple Bah. "The effects of detonate vary depending on target"
18:32 Frumple Also, it probably wouldn't be longer than beyond the flesh or whatever that auto-shoot psi talent is =p
18:33 Frumple You'd stick the detonate effect into the summon talent's desc, instead of det itself =p
18:34 Goblinz thats what I would do
18:37 edge2054 Okay, when a devourer CUTs you they now all gain 30% global speed.
18:37 Frumple Warhounds would get... hrm. Warshout, maybe, or shattering, then die. Or a centered AoE physdam + stun/daze/confuse (pick one). They go out with a supersonic yelp =p
18:38 edge2054 Should I include something more. Crit increase maybe?
18:38 Frumple ... 30% global is pretty good as-is.
18:39 Frumple Ooh, turtle detonates for stone walls!
18:40 Frumple And ritch for a simple self-centered inferno.

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