Make basic "stealth" widely available

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bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Make basic "stealth" widely available

#1 Post by bricks »

Stealth isn't too powerful at low levels, but it does serve as a little safety-net when walking around corners into potential death traps. It'd also be fun to amass stealth gear as a non-rogue class and try to play such a build. Further, it would lend greater value to not wearing the heaviest armor you can find, beyond the effects of fatigue. I propose that
  • Stealth become a "cunning/other" talent, one point
  • The current Stealth talent be replaced with Stealth Mastery, which would be passive and have the same effect (+stealth level)
  • Allow Cunning to improve Stealth slightly even with no investment in the Stealth Mastery talent (especially nice for Anorithils/Summoners)
  • Rogues and Shadowblades have access to Stealth from the start
  • For all others, Stealth can be learned from an appreciative Cornac Footpad in Derth after the storm over the town has subsided (80 Gold)
Sorry about all the parentheses (sometimes I like to clarify things).

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Make basic "stealth" widely available

#2 Post by Sirrocco »

sort of like the shoot ability, then?

I'd think that you'd want it buffed by both cunning and dex.

Actually, the "downsides of armor" thing is a little odd in general. Think about it... Barbarians and Fighters have problems with fatigue, but Doomed and Summoners just don't care? I understand why it's that way, and I'm not saying that fatigue *should* have an effect on all resource groups, and having it have an effect on stamina makes a lot of sense - it's just odd to me that some of the classes that are most classically "big, tanky fighter" actually care about armor weight a fair bit, while some that are a lot more generally fragile and wishing to stay away from the clash of battle don't care much at all.

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