Pander's home for ridiculous ideas

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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pander
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Re: Pander's home for ridiculous ideas

#16 Post by pander »

Nevuk wrote:Archmage with no points in a certain skill trees can be interesting - no points in fire/manathrust or invis trees at all.
If you're saying no extra points in Arcane Power, then no, I haven't done it yet, otherwise, most of my melee mages look like that.

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Discussed in great detail in the game chat window: The Belt Peddler: an NPC merchant who, upon each visit will sell you a random belt. 19 out of 20 times the belt will be a vanilla belt of the character's tier level, otherwise, it will be the artifact, Belt of Sureness. The art belt has the modifier 100% embarrassment immunity. The flavor text: won't get pants'd again.

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The curse of the posting about a character in the forums has struck again. Vanna White was slaughtered while confusedly trying to turn letter blocks in the maze. RIP.
Winning isn't... interesting.

James LaBrie
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Re: Pander's home for ridiculous ideas

#17 Post by James LaBrie »

Not a serious topic until you get a Bowslayer to work.

;)

James LaBrie
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Re: Pander's home for ridiculous ideas

#18 Post by James LaBrie »

*cough* still need to do a bowslayer *cough*

Nevuk
Thalore
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Re: Pander's home for ridiculous ideas

#19 Post by Nevuk »

I'm finding this entertaining and a little odd - Alchemist going all in on golem skills, slowly getting magic to 28 while getting strength/con (a bit of dex) and just turning into a warrior with no skills for it but better equipment and a golem (Ghoul/Skeleton seem to work ok for this). To kill the initial necromancer drop your golem's weapon, pick it up and with 18-19 strength he should drop in a few turns.

Build winds up starved for generic points early on but the arena helps this weakness out tremendously (as does the alchemist in last hope later on). I put my early generic points into the racial trait skill, take one point in leap/shield then start working on weapon mastery, accuracy, health, and armor. Balancing generic points in general is probably the hardest piece of it.

The bone golem takes a while to knock down, but it's doable via phase door and a lot of patience or 1-2 stair scums.

The only sort of exception I've had to using a non-golem skill is that I max alchemist protection for the +15% resist elements. Not gotten very far with this so far, have a feeling skeleton is more viable than ghoul for it due to the slower ms.

(The melee mage thing inspired me to try this)
Last edited by Nevuk on Sat Aug 27, 2011 6:35 am, edited 1 time in total.

Nagyhal
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Re: Pander's home for ridiculous ideas

#20 Post by Nagyhal »

Instead, each time an item is thrown into the chest, it will grant the janitor those boosted stats or abilities for blah number of turns
You know, some of us discussed a similar mechanic on IRC for a Half-Dragon Half-Gelatinous Cube race, that obviously has a difficulty equipping but no problems devouring. I'd quite like to see it happen, if only on MoRE.

Cool thread, btw. Challenge idea? Monochrome Wyrmic.

pander
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Re: Pander's home for ridiculous ideas

#21 Post by pander »

Nagyhal wrote:
Instead, each time an item is thrown into the chest, it will grant the janitor those boosted stats or abilities for blah number of turns
You know, some of us discussed a similar mechanic on IRC for a Half-Dragon Half-Gelatinous Cube race, that obviously has a difficulty equipping but no problems devouring. I'd quite like to see it happen, if only on MoRE.

Cool thread, btw. Challenge idea? Monochrome Wyrmic.
Addressed in reverse order:
I'm guessing Sand and Ice are the best choices, I'll try sand first. By the way, does that mean no points in other drake trees, or just breath attacks? I'll start this challenge when swallow works on bosses.

Oh, thanks.

Needless to say, the weirder it is, the more likely I am to play it.

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Barry White, the vanilla dwarf cursed made it past Brotoq on the second try and after needing to stair scum Prox and Norgos, he got shelved.

Betty White, a vanilla yeek doomed made it through the starters without any hassle but fell hard to a tactically brilliant sub z (dark tendrils up the wazoo to block feed's line of sight).

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Looks like it's time for another episode of LaBrie's EgoBoost, this time as a bowslayer.
Winning isn't... interesting.

Grey
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Re: Pander's home for ridiculous ideas

#22 Post by Grey »

Will be interesting the try the new Marauder class using *only* Skullcracker as a means of attack... Well, maybe Dirty Fighting as well.
http://www.gamesofgrey.com - My own T-Engine games!
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pander
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Re: Pander's home for ridiculous ideas

#23 Post by pander »

Beta 32 is shaping up to be a pretty amazing update. I will certainly give marauders a go. Also, any boost to Garkul's Helm / more Garkul equips is / are welcome here.

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Bowslayers are awful, obviously. I can't bear to go further than killing Bill with one. Serious thread? Check.

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This space is reserved for talking about a Lore Master/Blue Mage class.
Winning isn't... interesting.

Grey
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Re: Pander's home for ridiculous ideas

#24 Post by Grey »

What do you mean by Bowslayer?
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pander
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Re: Pander's home for ridiculous ideas

#25 Post by pander »

Grey wrote:What do you mean by Bowslayer?
It may not be the dumbest thing james ever came up with, but it's the dumbest thing he's ever told me: a bow wielding mind slayer. As mentioned above, and as you can probably imagine, it's terrible.
Winning isn't... interesting.

tiger_eye
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Re: Pander's home for ridiculous ideas

#26 Post by tiger_eye »

Goal: get the Rod of Recall from the Master.

Grey
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Re: Pander's home for ridiculous ideas

#27 Post by Grey »

I did briefly try a challenge of going straight to Dreadfell on the start of the game and not leaving till I had the Staff of Absorption. However, I really didn't get very far. A more open challenge allowing levelling up elsewhere would be much easier... but would kinda feel like cheating now ;)
http://www.gamesofgrey.com - My own T-Engine games!
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Aquillion
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Re: Pander's home for ridiculous ideas

#28 Post by Aquillion »

pander wrote:
Grey wrote:What do you mean by Bowslayer?
It may not be the dumbest thing james ever came up with, but it's the dumbest thing he's ever told me: a bow wielding mind slayer. As mentioned above, and as you can probably imagine, it's terrible.
...huh, mindslayers can't telekinetically wield bows, can they?

It occurs to me that if they were changed so they could telekinetically wield bows (and use Shoot with them once they learn it),

And if Conduit applied to those bows,

And if Frenzied Psifighting worked with those bows as well, shooting at random enemies in range,

...then a Bowslayer could actually be doable, aside from the fact that you need enemies nearby to use most of your psi-regenerating talents.

Frumple
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Re: Pander's home for ridiculous ideas

#29 Post by Frumple »

They can tk-wield bows in the SVN :P

They unfortunately can't wear two launchers and get two shots off per round, need a talent to autofire (and even then only for a few turns), and the introduced TK-archery tree is kinda' lackluster, but they can do it.

James LaBrie
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Re: Pander's home for ridiculous ideas

#30 Post by James LaBrie »

Don't pin this one on me pander! You talked me in to it, and I wasted a good mindslayer on it. :)

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